Title
Perceived digital game realism : a quantitative exploration of its structure
Author
Faculty/Department
Faculty of Social Sciences. Communication Sciences
Publication type
article
Publication
Subject
Computer. Automation
Source (journal)
Presence : teleoperators and virtual environments
Volume/pages
19(2010) :6 , p. 585-600
ISSN
1054-7460
ISI
000287346400008
Carrier
E
Target language
English (eng)
Full text (Publishers DOI)
Affiliation
University of Antwerp
Abstract
A quantitative exploration is presented of the concept of perceived digital game realism, based upon the frameworks described by Malliet (2006), and Shapiro, Pena-Herbom, and Hancock (2006). The concepts and categories outlined in both studies are complemented with an additional literature study and subjected to an exploratory factor analysis. Principal axis factoring was performed on items completed by 385 respondents whose ages ranged between 15 and 19 years. Seven factors of perceived game realism were identified: simulation, freedom of choice, character involvement, perceptual pervasiveness, authenticity regarding subject matter, authenticity regarding characters, and social realism. These findings are to a considerable extent congruent with the theoretical framework.
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