Publication
Title
Perceived digital game realism : a quantitative exploration of its structure
Author
Abstract
A quantitative exploration is presented of the concept of perceived digital game realism, based upon the frameworks described by Malliet (2006), and Shapiro, Pena-Herbom, and Hancock (2006). The concepts and categories outlined in both studies are complemented with an additional literature study and subjected to an exploratory factor analysis. Principal axis factoring was performed on items completed by 385 respondents whose ages ranged between 15 and 19 years. Seven factors of perceived game realism were identified: simulation, freedom of choice, character involvement, perceptual pervasiveness, authenticity regarding subject matter, authenticity regarding characters, and social realism. These findings are to a considerable extent congruent with the theoretical framework.
Language
English
Source (journal)
Presence : teleoperators and virtual environments. - Cambridge, Mass., 1992 - 2018
Publication
Cambridge, Mass. : MIT Press , 2010
ISSN
1054-7460 [print]
1531-3263 [online]
DOI
10.1162/PRES_A_00022
10.1162/PRES_A_00024
Volume/pages
19 :6 (2010) , p. 585-600
ISI
000287346400008
Full text (Publisher's DOI)
UAntwerpen
Faculty/Department
Research group
Publication type
Subject
Affiliation
Publications with a UAntwerp address
External links
Web of Science
Record
Identifier
Creation 19.02.2013
Last edited 20.05.2024
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