Adapting the principles of ludology to the method of video game content analysis
Faculty of Social Sciences. Communication Sciences
Game studies : international journal of computer game research. - Copenhagen, 2001, currens
University of Antwerp
This article focuses on the methodology of qualitative video game content analysis, aiming to complement the insights provided by Konzack (2002) and Consalvo & Dutton (2006) from a media sociology perspective. A selection was made of 11 contemporary, mature-rated games, and a scheme for analysis was constructed, addressing the different shapes violent activity takes within these games. In a step by step overview of the phases in which the analysis was carried out, the article describes the procedures that were used while constructing a scheme for analysis, while selecting a number of game titles and while training the coders. In the end a brief overview is given of the main results. As such the article provide a blueprint, mapping the difficulties and challenges one encounters while performing a qualitative video game analysis.