Publication
Title
Adapting the principles of ludology to the method of video game content analysis
Author
Abstract
This article focuses on the methodology of qualitative video game content analysis, aiming to complement the insights provided by Konzack (2002) and Consalvo & Dutton (2006) from a media sociology perspective. A selection was made of 11 contemporary, mature-rated games, and a scheme for analysis was constructed, addressing the different shapes violent activity takes within these games. In a step by step overview of the phases in which the analysis was carried out, the article describes the procedures that were used while constructing a scheme for analysis, while selecting a number of game titles and while training the coders. In the end a brief overview is given of the main results. As such the article provide a blueprint, mapping the difficulties and challenges one encounters while performing a qualitative video game analysis.
Language
English
Source (journal)
Game studies : international journal of computer game research. - Copenhagen, 2001, currens
Publication
Copenhagen : 2007
ISSN
1604-7982
Volume/pages
7 :1 (2007)
Medium
E-only publicatie
UAntwerpen
Faculty/Department
Research group
Publication type
Subject
Affiliation
Publications with a UAntwerp address
External links
VABB-SHW
Source file
Record
Identifier
Creation 12.04.2013
Last edited 07.10.2022
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