Title
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The older player of digital games : a classification based on perceived need satisfaction
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Author
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Abstract
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The current study aims to integrate the findings of previous research on the use of video games by older adults by applying the Uses & Gratifications (U>) paradigm (Blumler and Katz, 1974). A qualitative study was performed with 35 participants aged between 50 and 74, who were selected from a larger sample of 213. Based upon their primary playing motives and the gratifications they obtain from digital game play, a classification was developed, resulting in five categories of older adults who actively play games: "time wasters", "freedom fighters", "compensators", "value seekers" and "ludophiles". |
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Language
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English
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Source (journal)
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Communications : the European journal of communication research / Deutsche Gesellschaft für Kommunikationsforschung [Köln]; Association Allemande de Recherche pour la Communication [Cologne] - Sankt Augustin, 1976, currens
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Publication
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Sankt Augustin
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Verlag Hans Richarz
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2014
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ISSN
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0341-2059
[print]
1613-4087
[online]
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DOI
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10.1515/COMMUN-2014-0005
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Volume/pages
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39
:1
(2014)
, p. 67-87
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ISI
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000332709100005
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Full text (Publisher's DOI)
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