Publication
Title
The older player of digital games : a classification based on perceived need satisfaction
Author
Abstract
The current study aims to integrate the findings of previous research on the use of video games by older adults by applying the Uses & Gratifications (U>) paradigm (Blumler and Katz, 1974). A qualitative study was performed with 35 participants aged between 50 and 74, who were selected from a larger sample of 213. Based upon their primary playing motives and the gratifications they obtain from digital game play, a classification was developed, resulting in five categories of older adults who actively play games: "time wasters", "freedom fighters", "compensators", "value seekers" and "ludophiles".
Language
English
Source (journal)
Communications : the European journal of communication research. - München, 1976, currens
Publication
München : 2014
ISSN
0341-2059
1613-4087 [online]
Volume/pages
39:1(2014), p. 67-87
ISI
000332709100005
Full text (Publisher's DOI)
UAntwerpen
Faculty/Department
Research group
Publication type
Subject
Affiliation
Publications with a UAntwerp address
External links
Web of Science
Record
Identification
Creation 12.05.2014
Last edited 16.11.2017
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