Publication
Title
The impact of social setting on the recall and recognition of in-game advertising
Author
Abstract
The current paper contributes to the study of in-game advertising (IGA) effectiveness by investigating the 24 impact of social setting on brand awareness (i.e. brand recall and recognition) in a digital game context. 25 An experiment (N = 121) was conducted in which participants played a digital game containing IGA in 26 various social conditions. Results show that a persons social environment has a significant influence 27 on brand awareness and that this effect can be primarily attributed to two factors: social presence (i.e. 28 the awareness of and interaction with another person) and player interactivity (i.e. the ability to actively 29 control a digital game). Playing in a social setting seems to have a negative influence on the recall and 30 recognition of IGA, with other people serving as a distracting factor. Watching while others play a digital 31 game, however, has a positive impact on brand awareness.
Language
English
Source (journal)
Computers in human behavior. - Elmsford, N.Y., 1985, currens
Publication
Elmsford, N.Y. : 2015
ISSN
0747-5632 [print]
1873-7692 [online]
DOI
10.1016/J.CHB.2014.06.012
Volume/pages
53 (2015) , p. 544-555
ISI
000361921100056
Full text (Publisher's DOI)
Full text (open access)
Full text (publisher's version - intranet only)
UAntwerpen
Faculty/Department
Research group
Publication type
Subject
Affiliation
Publications with a UAntwerp address
External links
Web of Science
Record
Identifier
Creation 04.12.2014
Last edited 09.10.2023
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