The creative design of physical rehabilitation games
Faculty of Social Sciences. Communication Sciences
Proceedings GLS 10 : Games + Learning + Society : Madison, Wisconsin, june 10-13 2014
, p. 353-359
University of Antwerp
This working example describes a research project on digital games which assist stroke survivors in learning once more the physical abilities they lost during a stroke (e.g. drinking from a glass). Specifically, we aim to create a more engaging learning experience adapted to the needs and disabilities of stroke patients. Our focus lies on the creative design of these games.