Publication
Title
Serious strategy for the makers of fun : analyzing the option to switch from pay-to-play to free-to-play in a two-stage optimal control model with quadratic costs
Author
Abstract
This paper addresses the problem of a video game producer who starts out with a subscription-based business model but considers when, if ever, to switch to a free-to-play model, which price discriminates between typical users, who play for free, and heavy users who pay for acquiring extra features. The videogame producer has the possibility to advertise the game, where advertising costs are quadratic. Furthermore, he can influence the outflow of players by pricing. We find that over time, the qualitative behavior of prices and associated number of users is the same, while advertising behaves in the opposite manner. If the costs of switching business models are considerable and/or the "addictiveness" of the game is low, history-dependent solutions emerge, where different initial situations result in different long-run business strategies. An intermediate level of game addictiveness can lead to thresholds in which the firm is indifferent between two distinct initial business strategies, even though both converge to the same strategy in the long run. (C) 2017 Elsevier B.V. All rights reserved.
Language
English
Source (journal)
European journal of operational research. - Amsterdam
Publication
Amsterdam : 2018
ISSN
0377-2217
DOI
10.1016/J.EJOR.2017.11.071
Volume/pages
267 :2 (2018) , p. 700-715
ISI
000425070700023
Full text (Publisher's DOI)
Full text (publisher's version - intranet only)
UAntwerpen
Faculty/Department
Research group
Publication type
Subject
Affiliation
Publications with a UAntwerp address
External links
Web of Science
Record
Identifier
Creation 06.03.2018
Last edited 09.10.2023
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