Publication
Title
Imaginative desires and interactive fiction : on wanting to shoot fictional zombies
Author
Abstract
What do players of videogames mean when they say they want to shoot zombies? Surely they know that the zombies are not real, and that they cannot really shoot them, but only control a fictional character who does so. Some philosophers of fiction argue that we need the concept of imaginative desires (or ‘i-desires’) to explain situations in which people feel desires towards fictional characters or desires that motivate pretend actions. Others claim that we can explain these situations without complicating human psychology with a novel mental state. Within their debates, however, these scholars exclusively focus on non-interactive fictions and children’s games of make-believe. In this paper, I argue that our experience of immersive, interactive fictions like videogames gives us cause to reappraise the concept of imaginative desires. Moreover, I describe how i-desires are a useful conceptual tool within videogame development and can shed new light on apparently immoral in-game actions.
Language
English
Source (journal)
The British journal of aesthetics. - London, 1960, currens
Publication
London : 2020
ISSN
0007-0904 [print]
1468-2842 [online]
DOI
10.1093/AESTHJ/AYZ049
Volume/pages
60 :3 (2020) , p. 241-251
ISI
000608018800001
Full text (Publisher's DOI)
Full text (open access)
Full text (publisher's version - intranet only)
UAntwerpen
Faculty/Department
Research group
Publication type
Subject
Art 
Affiliation
Publications with a UAntwerp address
External links
Web of Science
Record
Identifier
Creation 10.08.2020
Last edited 13.11.2024
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