Title
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Taking it to the next level : elevating game experiences among adolescents
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Author
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Abstract
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Elevation is an eudaimonic experience that consists ofheartwarming and uplifting feelingswhen witnessing kindness, altruism, sacrifice,or other virtues.While eudaimonic media entertainment research primarily focuseson traditional media such as movies, a limited number of recent studies look at eudaimonic game experiences, especially among adolescents.Elevation canbe beneficial for adolescents’ development as it potentially increases prosocial and moral attitudes/behaviors.The present study intends to be the first one to gain more insight into players’ elevating game experiences, by questioning how frequently players experience elevation and which personaland game-related characteristics relate to these experiences. In a survey among207adolescent players,we found that elevation during gameplay isexperienced onsome occasions, but not very frequently. Younger adolescents, frequent players, and strongly engaged players experienced elevation more frequently, while the moral principle of loyalty and feeling responsibility for game characters led to more elevation-related prosocial tendencies. Limitations and future research suggestions are further discussed. |
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Language
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English
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Source (book)
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Proceedings of the 70th Annual International Communication Association (ICA) Conference, Game Studies division, 20-27 May 2020, Gold Coast, Australia
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Publication
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2020
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Volume/pages
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(2020)
, p. 1-27
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Full text (open access)
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