Publication
Title
The use of immersive technologies for concept design
Author
Abstract
In this paper, a method is proposed for using virtual reality for concept design with the Gravity Sketch VR application and a virtual reality headset. The method for augmented concept design is then tested against traditional sketching on paper. The participants were thirteen product development master students, challenged to design backpacks in VR and on paper. Different parameters like efficiency, ease of use and enjoyment were measured through observation, a survey and a laddering interview. Even though the master students had no experience with virtual reality, the VR method scored surprisingly high on efficiency, effectiveness and ease of use. The participants specified that they enjoyed working with VR more, however none of them were likely to completely replace their traditional sketching methods. Nevertheless, this study supports the claim that virtual reality technology is ready for product design.
Language
English
Source (book)
AHFE 2020: Advances in Usability, User Experience, Wearable and Assistive Technology : proceedings of the AHFE 2020 Virtual Conferences on Usability and User Experience, Human Factors and Assistive Technology, Human Factors and Wearable Technologies, and Virtual Environments and Game Design, July 16-20, 2020, USA
Source (series)
Advances in intelligent systems and computing ; 1217
Publication
Cham : Springer , 2020
ISBN
978-3-030-51827-1
DOI
10.1007/978-3-030-51828-8_92
Volume/pages
p. 698-704
Full text (Publisher's DOI)
UAntwerpen
Faculty/Department
Research group
Publication type
Subject
Affiliation
Publications with a UAntwerp address
External links
VABB-SHW
Record
Identifier
Creation 26.10.2020
Last edited 17.06.2024
To cite this reference