Publication
Title
Transformations of heroic aesthetics : cinematic forces in video games
Author
Abstract
There is no denying that popular cinema has historically exerted a powerful influence over the medium of video games. Scholars have previously drawn attention to the reuse of epic, Hollywoodian film aesthetics in video games set in classical antiquity, but to which extent are these visual conventions in fact representative of antiquity games in general? In addition to games inspired by these epic conventions, this essay discusses alternative sources to the aesthetics of heroes in antiquity games, including Japanese anime, animated pottery art, and video games themselves. The goal of this reflective essay is not to discredit epic cinema from its transmedial influences, but to broaden the scope of the aesthetic inspirations that have captivated ludic reimaginations of Greco-Roman myths for decades.
Language
English
Source (book)
Classical heroes in the 21st century : new perspectives on contemporary cinematic narratives of antiquity / Lindner, M. [edit.]; Steffensen, N. [edit.]
Source (series)
Helden – Heroisierungen – Heroismen ; 20
Publication
Baden-Baden : Ergon , 2023
ISBN
978-3-98740-074-2
DOI
10.5771/9783987400759-149
Volume/pages
p. 149-160
Full text (Publisher's DOI)
Full text (open access)
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Publication type
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Creation 23.11.2023
Last edited 23.11.2023
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