Publication
Title
How Present am I : three virtual reality facilities testing the fear of falling
Author
Abstract
Virtual reality environments have long been used in studies related to architecture simulation. The main objective of this paper is to measure the sense of presence that different virtual reality devices provide to users so as to evaluate their effectiveness when used to simulate real environments and draw conclusions of people's behaviors when using them. The study also aims at investigating, in a quantitative way, the influence of architectural elements on the comfort of use of a built environment, namely considering the fear of falling reported by adults while using these architectural elements. Using a between-subjects design randomly distributed between two experimental conditions (safe and unsafe), a set of three studies were conducted in three different virtual reality environments using a 5-sided-CAVE, a Powerwall or a Head Mounted Display. The study shows that immersive virtual reality devices give users a higher sense of presence than semi-immersive ones. One of the conclusions of the study is that a higher sense of presence helps to enhance the building spaces perceived impacts on users (in this case the fear of falling).
Language
English
Source (journal)
eCAADe 2018 : Computing for a better tomorrow
Source (book)
36th International Conference on Education and Research in Computer, Aided Architectural Design in Europe (ECAADE), SEP 19-21, 2018, Lodz Univ Technol, Fac Civil Engn, Architecture & Environm Engn, Lodz Univ Technol, Fac Civil Engn, Architecture & Environm Engn, Lodz,, Poland
Publication
Brussels : Ecaade-education & research computer aided architectural design europe , 2018
ISBN
978-94-91207-16-7
Volume/pages
(2018) , p. 717-726
ISI
000507566000080
UAntwerpen
Publication type
Subject
External links
Web of Science
Record
Identifier
Creation 14.12.2023
Last edited 18.12.2023
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