Publication
Title
Moving up to the modeling level for the transformation of data structures in embedded multimedia applications
Author
Abstract
Traditional design- and optimization techniques for embedded devices apply local transformations of source-code to maximize the performance and minimize the power consumption. Unfortunately, such transformations cannot adequately deal with the highly dynamic nature of today's multimedia applications as they do not exploit application specific knowledge. We decided to go one step back in the design process. Starting from the original UML (Unified Modeling Language) model of the source code, we transform the UML model first before refining it into executable code. In this paper we present (i) the transformation of various UML models, (ii) a fast technique. for the estimation of the high-level cost parameters that steer our transformations, and (iii) experiments based on three case-studies (a Snake game, a Tetris game and a 3D rendering engine) that show that our transformations can result in factors improvement in memory footprint and/or execution time with respect to the original model.
Language
English
Source (book)
Proceedings SAMOS'05 (Fifth Meeting on the Embedded Computer Systems: Architectures, Modeling, and Simulation)
Publication
2005
ISBN
3-540-26969-X
Volume/pages
p. 445-454
ISI
000230866700046
UAntwerpen
Faculty/Department
Research group
Publication type
Subject
Affiliation
Publications with a UAntwerp address
External links
Web of Science
Record
Identification
Creation 08.10.2008
Last edited 15.11.2017
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