Publication
Title
Advergames: the impact of brand prominence and game repetition on brand responses
Author
Abstract
The impact of in-game brand exposure strength is explored by investigating the advertising effects of brand prominence and game repetition. Four hundred eighty participants played an online game two or four times. The results indicate a positive effect of brand prominence on brand recall, without influencing brand attitude. Repeatedly playing an identical game had no effect on brand recall, but had a negative impact on brand attitude, indicating that the wear-out phase was reached quickly. Product involvement had a moderating effect for game repetition only, with more negative attitude effects of game repetition for a ligh-involvement product than for a low-involvement product. In a follow-up study in which participants could play the game as often as they wanted, the effects of repeatedly playing the game were confirmed.
Language
English
Source (journal)
The journal of advertising. - Clemson, S.C., 1972, currens
Publication
Clemson, S.C. : 2010
ISSN
0091-3367 [print]
1557-7805 [online]
DOI
10.2753/JOA0091-3367390101
Volume/pages
39 :1 (2010) , p. 5-18
ISI
000275634600001
Full text (Publisher's DOI)
UAntwerpen
Faculty/Department
Research group
Project info
Interactive digital television and advertising effects.
Publication type
Subject
Affiliation
Publications with a UAntwerp address
External links
Web of Science
Record
Identifier
Creation 07.04.2010
Last edited 22.03.2023
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