Title
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Pleasure to play, arousal to stay : the effect of player emotions on digital game preferences and playing time
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Author
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Abstract
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This study investigated how player emotions during game-play, measured through self-report and physiological recordings, predict playing time and game preferences. We distinguished between short-term (immediately after game-play) and long-term (after 3 weeks) playing time and game preferences. While pleasure was most predictive for short-term playing time and game preferences, arousal, particularly for game preferences, was most predictive on the longer term. This result was found through both self-report and physiological emotion measures. This study initiates theorizing about digital gaming as a hedonic consumer product and sketches future research endeavors of this topic. |
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Language
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English
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Source (journal)
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Cyberpsychology, behavior, and social networking. - New Rochelle, N.Y., 2010, currens
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Publication
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New Rochelle, N.Y.
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2012
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ISSN
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2152-2715
[print]
2152-2723
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DOI
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10.1089/CYBER.2010.0040
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Volume/pages
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15
:1
(2012)
, p. 1-6
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ISI
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000299320200001
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Full text (Publisher's DOI)
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Full text (publisher's version - intranet only)
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