Publication
Title
Pleasure to play, arousal to stay : the effect of player emotions on digital game preferences and playing time
Author
Abstract
This study investigated how player emotions during game-play, measured through self-report and physiological recordings, predict playing time and game preferences. We distinguished between short-term (immediately after game-play) and long-term (after 3 weeks) playing time and game preferences. While pleasure was most predictive for short-term playing time and game preferences, arousal, particularly for game preferences, was most predictive on the longer term. This result was found through both self-report and physiological emotion measures. This study initiates theorizing about digital gaming as a hedonic consumer product and sketches future research endeavors of this topic.
Language
English
Source (journal)
Cyberpsychology, behavior, and social networking. - New Rochelle, N.Y., 2010, currens
Publication
New Rochelle, N.Y. : 2012
ISSN
2152-2715 [print]
2152-2723
Volume/pages
15:1(2012), p. 1-6
ISI
000299320200001
Full text (Publisher's DOI)
Full text (publisher's version - intranet only)
UAntwerpen
Faculty/Department
Research group
Publication type
Subject
Affiliation
Publications with a UAntwerp address
External links
Web of Science
Record
Identification
Creation 05.03.2012
Last edited 22.09.2017
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